Keep a crew alive with a living habitat
On Mars there's no resupply run. A Bioregenerative Life-Support System (BLSS) closes the loop β plants and machines recycle air, water, and food so the colony sustains itself. Learn how it works, then run the model.
What is a bioregenerative life-support system?
A habitat on the Moon or Mars has to provide every life-support function β breathable air, clean water, and food β with almost no resupply from Earth. The answer is a regenerative, closed-loop system: crew breathe out COβ and produce waste; crops take up that COβ, transpire water, and grow food while releasing Oβ; chemical systems scrub, split, and recycle what's left. The tighter the loop, the less mass you must launch β and launch mass is the dominant cost of any space mission.
This page is built on the BioSim model (Kortenkamp & Bell, TRACLabs / NASA), a simulation of an integrated habitat and its life-support modules that AI-research groups use to study how to design and control these systems. Your BioSim Astrobotany branch extends it for plant-focused (astrobotany) scenarios.
The modules that keep the loop closed
BioSim models the habitat as interacting process modules β each consumes some resources and produces others.
Crew
Consume Oβ, water, and food; produce COβ, waste water, and solid waste. Rates depend on crew size and activity (sleep, work, EVA).
Air revitalization
Scrubs COβ from the cabin (VCCR), reacts it with Hβ to reclaim water (CRS), then splits water back into Oβ (OGS).
Water recovery
Turns dirty and grey water back into potable water, recovering condensate from crew and crop transpiration.
Biomass / crops
Nine+ crops (wheat, potato, soybean, lettuce, tomatoβ¦) take up COβ and water and light, releasing Oβ and growing edible food.
Power
Solar (variable) or nuclear (steady) supplies every module. Lighting a big crop area is a major power β and mass β cost.
Stores
Buffers of Oβ, water, and food absorb the day-to-day imbalance. Bigger buffers are safer but add launch mass.
β Open the BioSim GUI full-screen β AstroBotany BioSim source
Design habitats & optimise them β in the AIRI course
π Hands-on habitat design (AIRI course)
Want to design your own closed-loop habitat and put numbers on the trade-offs? That's a module in the AIRI course β an interactive sandbox (tuned to NASA BVAD and Wheeler/SIMOC crop data) where you size crew, crop area, crop mix, and recycling efficiency, then watch the reserves and the Equivalent System Mass (ESM).
π€ Machine-learning optimisation
Each habitat design is a labelled data point β configuration in, outcome (sustainable? mission length? system mass?) out. That's exactly the setup the BioSim paper uses genetic algorithms and reinforcement learning for: searching a huge design space to minimise ESM while keeping the crew alive. In AIRI, students pit a machine-learning optimiser against their best human design.
π² In the game
On the Settlers of Mars board, BLSS is the science under the "Living on Mars" turn β the Farmer & Scientist sizes the farm and life support, and the whole crew lives or dies by the result.