LUNAR ARCADE · ISRU DRONE PROGRAM

THE BORING MINING GAME

Mare Ingenii, 2091. You are DRONE-01 of mining swarm BORE-1 — one drone among many, and the only one with a pilot. Bore the regolith, haul ilmenite and volatiles back to the plant, drop beacons the rest of the swarm will follow, and print more of yourself. Every tonne you land builds the surface plant out another module, and the surplus flies to Earth orbit. Somewhere across the mare, HELIOS EXTRACTION is doing exactly the same thing, and there is only one seam worth having.

CONTRACT DIFFICULTY

SURVEY RUNHelios is slow and under-funded. Learn the controls.
CLAIM DISPUTEEven footing. The intended contract.
HOSTILE TAKEOVERHelios mines faster and raids early. Good luck.

AUDIO PACK

INDUSTRIALBore drills, servos and hull clunks.
LASERCoherent-beam mining. Everything goes pew.
DEMOLITIONShaped charges. Deep booms and rubble.
PERCUSSIONThe whole operation played on a kit.
ELECTROChiptune blips over a full synth score.

An original fan-made game for the Lunar Arcade. Inspired by a 1991 colony-sim classic — no original code, art or data is used or distributed here.

OPERATIONS MANUAL

HOW TO PLAY

PILOTING DRONE-01

  • WASD or arrows — fly
  • SPACE (hold) — bore the rock you are facing
  • Q — drop an ORE BEACON: miners follow it
  • E — drop a RALLY BEACON: guards converge on it
  • 1 print miner   2 print guard   3 autofab
  • M beacon overlay   P pause   ESC quit
  • F — autoplay: hand DRONE-01 to the colony AI
  • [ ] — simulation speed, 0.25× to 8×
  • N mute   B cycle audio pack   V score on/off

Cargo is picked up and unloaded automatically — bore a seam until it breaks, then fly home through your own tunnels.

Autoplay runs the whole colony for you — it prospects by scent, hauls, drops its own beacons, defends the fabricator and eventually mounts an assault. Touch any movement key and you take the controls straight back.

THE SWARM

  • Mining drones wander, smell ore through rock, bore toward it and haul it home — laying a scent trail on the return trip that other miners follow. That trail is how a productive tunnel becomes a highway.
  • Guard drones patrol the tunnels and run down any rally beacon or distress scent. They are how you take ground.
  • Beacons evaporate. A route only stays busy while it keeps paying.

THE FABRICATOR

  • ORE — structure. Printing bodies.
  • ICE — volatiles. Coolant and life support.
  • POWER — solar. Charges fast in the lunar day, barely at all in the night. Print while the sun is up.

Every tonne delivered builds the surface plant out: solar arrays, a high-gain dish, volatile tanks, radiators, a habitat dome. Once the launch pad is up, surplus ore above the printing reserve is flown to Earth orbit — that tonnage is your score, and the plant keeps growing as it climbs.

AUDIO

  • Five sound packs, all synthesised at runtime — no audio files anywhere: Industrial drills and servos, Laser beam mining, Demolition shaped charges, Percussion (the whole operation played on a kit), and Electro chiptune.
  • An adaptive score reads the colony: layers enter as the swarm grows, it drops an octave into a minor key through the lunar night, and a raid on your fabricator pushes it to full intensity.
  • Everything is switchable mid-run from the status bar, or with N / B / V.

THE OPPOSITION

  • Helios drones mine the same seams and raid your plant. Bore into their fabricator to end the contract.
  • Tube crawlers live in the deep lava tubes and eat anything with a heat signature. Neither colony owns them.
  • If DRONE-01 is destroyed, your link jumps to the nearest surviving unit. You only lose when the colony does.

OPERATIONS MANUAL · CONTROL SCHEME

CONTROLS

MOUSE

  • Press and hold anywhere on the rock — DRONE-01 flies at your pointer and bores whatever it runs into. Drag the pointer around and it follows. This alone is enough to play the whole game.
  • Release to stop. Keyboard thrust overrides the pointer while held.

MINIMAP

  • Click or drag the minimap to fly the camera anywhere on the claim — useful for watching the swarm work, or scouting Helios.
  • The view stays where you put it until you recentre: press the bound key, hit RECENTRE in the status bar, or just steer the drone.

TOUCH · IPAD

  • Drag on the rock to fly and bore, exactly as with a mouse.
  • A pad of action buttons appears at the bottom of the view the first time you touch it — BORE is hold-to-drill, the rest are single taps.
  • Toggle the pad any time with TOUCH in the status bar.
  • The view never scrolls or zooms under your finger while you play.

THE FOUR VERBS

  • Bore — break rock. Ore and ice load straight into your hold; fly home and it unloads itself.
  • Ore beacon — a scent bloom that pulls mining drones to a seam.
  • Rally beacon — pulls guards. Plant one on the Helios fabricator and your guards read it as an assault order.
  • Print — spend ore, ice and power on another drone.

KEY BINDINGS

Click any key to rebind it, then press the new key. ESC cancels. A key can only belong to one action at a time.

CONTRACT RECORD · MARE INGENII

LEAGUE TABLE

ORE0
ICE0
PWR
SWARM0
SHIPPED0
CARGO0/4
HULL
SPEED
DAY0:00
BORE-1
HELIOS
WASD fly SPACE bore Q ore beacon E rally beacon 1/2 print miner/guard 3 autofab M beacons P pause F autoplay N mute B audio pack V music drag to fly · minimap to pan [ ] speed